Rampant Growth

Rampant Growth

Minor SpellBuff • Cost: 2

Give a unit or hero +2 ATK / +2 armor this turn. (Armor absorbs damage before HP and is then destroyed.)

They fled for their lives from the terrible RABBIT.

Green Magic

Card-Specific Rulings

If the unit or hero has any armor left at the end of the turn, that armor disappears.Sirlin, 03/04/16